I tried to give him a more convincing appearance of struggling. I rotated him and changed the pose a bit, which was difficult because I had manually added a lot of boards of wood over the mesh to cover up intersecting wood pieces, and I had to parent them all to the correct bones first. Another feature through which his struggle is read is, of course, the face; I made him look more strained than indecisive now. In addition, I added some bent nails, per request.
In other news, I just found a great use for UV mapping. The original purpose of the method is to map a three-dimensional object to a plane on which an image is stored. It can also be used to map out a two-dimensional shape which can be folded back into a 3D object using paper. Here's a chair I planned out and constructed using this process.
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I started with the rather simple 3D model of a chair. No, it didn't have this texture at the time, but it looks cool that way. |
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Here's the revision in Photoshop, adding tabs and designating folds and cuts. |
Finally, the product, after cutting out and gluing the tabs. |