Here is the result of a week's worth of work. The modeling was pretty much done in the first day of the project and was fairly straightforward. Rigging the model was annoying because I encountered a lot of unexpected behavior, such as bones affecting far away and incorrect vertices after using the "flip vertex groups" button (nevertheless, this option saved me a great deal of work). I only noticed that the left leg was dragging the whole right side of the body with it in the last day. UV mapping was also challenging, especially with complex shapes like the head and the plates with a hole through them. The actual texturing was done in the last day using photoshop, using a combination of ambient occlusion baking and lots of photographs.
Just for comparison, here is what the model looked like on the first day, with no bones or textures:
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