Here is what I've done with my robot character, combined with what we did with Armatures in class today. I had to do a lot of fine tuning around the joints to get the solidity of his body consistent; in between, the joints must bend very locally. This work would pay off mostly in animation, since the difference in stretching isn't visible in a still image. I didn't really use the weight painting feature, as selecting individual vertices was more precise in this case.
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